Desktop application development for Windows, macOS and Linux.
We build desktop apps with Electron: one web-technology codebase for Windows, macOS and Linux. When something else fits better, such as a resource-sensitive utility or deep platform integration, we say so.
> tell us the problem, the users and the deadline.
Who it is for
Products that need more than a browser tab.
- Teams with a web app who need a desktop version.
- Products that need files, offline work or integration with the operating system.
- Apps with calls, live video or screen sharing on the desktop.
- Internal tools that will be installed on company machines.
What we build
The app, and the work around it.
One codebase, three platforms
An Electron app for Windows, macOS and Linux, written in web technology your team can read.
Operating system integration
Tray icons, notifications, file access and shortcuts, where the product needs them.
Secure by default
Context isolation, a narrow bridge between the page and the system, validated messages and a plan for keeping Electron up to date.
Signing, packaging and updates
The unglamorous part that plans forget: signed installers for each platform, and how new versions reach users.
Calling and screen sharing
WebRTC in the desktop app, with the same server design as on the web.
Accessibility-aware interfaces
Built to work with desktop screen readers. We test with real ones, such as JAWS, NVDA and VoiceOver, and we do not certify conformance.
How we work
Check the stack against your constraints first.
- 01
Confirm the fit
Your team, the operating system access you need, the machines your users run, and how the app will be installed and updated.
- 02
Try the riskiest slice
The integration or feature most likely to hurt, built and measured before the whole budget is committed.
- 03
Build in milestones
Working installers at each milestone, tested on the operating systems you support.
- 04
Release and update
Signing, distribution and an update path, then monitoring and fixes.
Stack
Web technology, packaged for the desktop.
Desktop
- Electron
Web
- React and Node.js (MERN)
- APIs and integrations
- Cloud deployment
Real-time
- WebRTC calls and live video
- LiveKit, mediasoup or Janus
- Self-hosted or managed
Worth knowing
When we would not use Electron.
A small, resource-sensitive tool
Electron ships a browser engine with every app. For a lean utility, or a machine with little memory, a lighter option can be the honest recommendation.
Deep platform integration
Driver-level or very platform-specific work points to a native toolkit for that platform.
Where we are, honestly
Time zones and working hours.
US-registered company; engineering team based in Pakistan. We work Mon – Fri, 9:00 AM – 6:00 PM PKT (UTC+5). That day ends about when a New York morning begins, so live overlap with US Eastern is short and with the UK and Europe is much longer. We can shift our hours by agreement to overlap more with your team. Ask us for a concrete schedule before you commit, and ask every other vendor the same.
FAQ
Questions people ask first.
- Is Electron a bad choice because the apps are large?
- It is a trade, not a flaw: you give up some size and memory for one codebase, consistent behaviour and a large ecosystem. Whether it is worth it depends on your users’ machines and your team. Read the comparison.
- Can we start as a web app and add a desktop version later?
- Often, yes, and it is a sensible first step. We would design the web app with that in mind and check the operating system features you will need.
- Do you handle signing and updates?
- Yes. We plan code signing, installers and an update path from the start, because they take real time and are easy to leave out of an estimate.
- Can the desktop app have video calls and screen sharing?
- Yes. Electron includes Chromium, so WebRTC behaves as it does in the browser, and the server design is the same as for the web.
- Do desktop apps need to be accessible too?
- Yes. Each platform has its own screen readers and accessibility services, and we build to them from the first component.
Start here
Tell us the problem, the users and the deadline.
We will reply with the questions we would ask before writing any code.